Telesterion
A downloadable game
"You are standing in an empty room..."
Telesterion: A Textual Odyssey into the Unknown
You begin in an empty room... But where will your story take you?
Dive into a surreal, existential survival simulation roguelike rendered entirely through immersive text prompts. Navigate the enigmatic expanses of a perpetually shifting island.
- Break free from the confines of that initial room using your senses and wits.
- Manage your hunger, thirst, energy, health, and most importantly, sanity.
- With each new day, challenges intensify, and the weight of time is felt.
- Every spawn is a fresh canvas — the world reshapes.
- Learn, adapt, grow. Altered sanity may be a curse or a conduit to new insights, perspectives that remain with you in subsequent journeys.
- Face problems that defy straightforward solutions and find diverse paths to surmount them.
- No guidance, no hand-holding. Just you, the island, and the question: Why are you here?
Features & Current Status
v0.1: (I have no idea when this is going to happen)
- The maiden voyage of Telesterion, still in its fledgling alpha stage. Not all visions are realized yet.
- A central "hub" to introduce players to the game mechanics, as well as define their archetype based on choices made within it...
- Explore the first of 4 envisaged islands. Each entry promises a novel array of terrains, treasures, and enigmas.
- Craft, wear, build, store, cook, and rest. All in the name of survival.
- A comprehensive system regulating health, energy, thirst, hunger, and sanity — with sanity playing tricks on your perception.
- Save your progress. Revel in 1-3 hours of rich content.
- Atmospheric melodies by Jim Miles. Check his work here and here.
On the Horizon:
- Introducing wound care and ailments.
- An environment alive with responsive wildlife and player-driven hunting intricacies.
- Unpredictable storm systems.
- Expanded crafting, architectural prospects, and varied prompts to enhance immersion.
- Delve deeper into the maze of the mind with intensified insanity impacts.
- 3 additional islands, each grander than the last, brimming with diverse biomes.
- Unearth the "true" ending...
- Celebrate your milestones with achievements.
- Projected 20-40 hours of gameplay, with possibly more for the perfectionists.
- More auditory journeys with Jim.
Updated | 10 days ago |
Status | In development |
Author | non_local |
Genre | Survival, Simulation |
Made with | Unity |
Tags | Atmospheric, Experimental, Exploration, Mystery, Roguelike, Roguelite, Singleplayer, Surreal, Text based |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
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